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Senin, 30 Desember 2013

The Wertzone Awards 2013



Best Novels



1. The Adjacent by Christopher Priest
Priest releases his second novel in two years after a decade-long gap. The Adjacent is ambitious, taking a complex idea, tying it into knots and allowing the reader to untangle it. Bolder and braver even than The Separation, this is Priest at his best.

2. River of Stars by Guy Gavriel Kay
Kay returns to his alternate China for a more lyrical and thought-provoking novel than its thematic predecessor, Under Heaven. Beautifully written, pitched perfectly and with memorable characters.

3. Wolfhound Century by Peter Higgins
A strong debut, painting a vividly atmospheric picture of an alternate-reality Soviet Union. Let down a little by more being the first half of a longer novel than a book in its own right, but still a riveting read.

4. Ancilliary Justice by Anne Leckie
A new, distinctive voice in space opera. Leckie fuses the 'social science fiction' of Ursula LeGuin with a dash of Iain M. Banks to create something intriguing and fresh.

5. A Memory of Light by Robert Jordan and Brandon Sanderson
A series most people had written off a decade ago is finally brought to an appropriately epic finale. There are a few more unresolved minor plot points than might be wished, but based on the history of 'sequels by other hands' this is far better than anyone had any reason to hope for or expect.

6. Shattered Pillars by Elizabeth Bear
A sensitive, well-written and imaginative take on fantasy, reimagining Central Asia as a hotbed of magical intrigue and struggle. A startling mix of the original and familiar.


7. The Ace of Skulls by Chris Wooding
Wooding brings his fantasy airship series to a conclusion. Arguably the most out-and-out 'fun' fantasy series of the last few years, and its ending does not disappoint.

8. The Republic of Thieves by Scott Lynch
A six-year wait for this book resulted in raised expectations which did not work for some, but Lynch's clever ticking narrative timebomb over Locke Lamora's true identity and the reasons for his unhealthy obsession with a childhood crush is brutally effective. Sharp and funny, the novel is let down by a lack of stakes in the central election storyline, but Lynch leaves things on a compelling knife's edge for the next few books in the series.

9. On the Steel Breeze by Alastair Reynolds
A step-up from Blue Remembered Earth, with better characters, a stronger plot and a return to Reynolds's more traditional milieu of interstellar space. It's still not up there with his earlier novels, but this is still a compelling, well-structured read.

10. The Shining Girls by Lauren Beukes
Time travel and serial killers meet in a story which is brutally effective, if a bit too lacking in character motivation or explanation.

11. The Tyrant's Law by Daniel Abraham
Abraham's morally ambiguous fantasy, influenced equally by Babylon 5 and the history of the Medicis, passes its middle volume with aplomb.

12. The Year of the Ladybird by Graham Joyce
A slight let-down from Joyce: hauntingly atmospheric, well-written and completely convincing in its depiction of a place and time, but the overall impact of the novel is slight.

13. Fade to Black/Before the Fall/Last to Rise by Francis Knight

A complete trilogy, you say? Released all in one year? Impressive. Knight's debut series is rough-around-the-edges, but its magepunk stylings and main storyline are effective.

14. Queen of Nowhere by Jaine Fenn
Fenn returns to the quality of her debut novel after a couple of slightly disappointing releases in the Hidden Empire series.

15. The Grim Company by Lucas Scull
This epic fantasy debut may be more Abercrombie than Abercrombie, but it's still an effectively-paced, entertaining action story.

16. The Art of War/An Inch of Ashes/The Broken Wheel by David Wingrove
David Wingrove's Chung Kuo relaunch has run into trouble, with Corvus considering putting the series on indefinite hold after the eighth volume is released next year. This is troubling news for Wingrove's fanbase (some of who have been waiting for more than a decade and a half for the series to be completed according to the author's intentions) and newer readers impressed by the breadth and scale of Wingrove's vision. However, one can't help but think the main problem was the decision to split the series into twenty very short novels rather than ten reasonably-sized ones.

17. Parasite by Mira Grant
Above-average prose for this kind of schlock thriller make Parasite an enjoyable read, but the plot twists are spelled out in fifty-foot-tall neon letters 200 pages before they take place and the premise (itself reminiscent of Greg Bear's Blood Music) is rather credulity-straining.

18. The Daylight War by Peter V. Brett
Brett scored an impressive debut with The Painted Man but has struggled ever since to match it, with its increasingly bloated sequels featuring less and less character and plot development in favour of repetitive explorations of tedious backstory. Hopefully he can turn it around in the upcoming fourth volume of the series.


The Wertzone Award for Pulling It Out of the Fire



Bringing a series beloved by millions of readers to a successful, satisfying conclusion after the death of the original author is a very tall order indeed, but Brandon Sanderson managed to pull it off. Yes, the fates of a few minor spear-carriers may be left unresolved, but overall this was a satisfyingly explosive end to a series twenty-three years in the making.


The Wertzone Award for Best Books Read in 2013 Regardless of Release Date


Four books, four five-star reviews. No other series in this blog's history has managed to pull off that feat. The Acts of Caine is a mind-blowing fusion of science fiction and fantasy, exploring character and thematic ideas against a backdrop of action and philosophy. It also manages to be 'grimdark' without resorting to cheap misogyny (most of the major characters in the series - bar Caine himself - are female). It's also bewildering how each of the four volumes in this series are written in a somewhat different manner to the rest, even occupying a different subgenre. Inventive, imaginative and unrelenting.


Best Games


1. XCOM: Enemy Within
It shows how lacklustre this year was that an expansion for a year-old strategy game was the best title released. Enemy Within expands upon XCOM: Enemy Unknown's compelling gameplay but adds new options, missions and ideas to make for a very different-feeling (but equally excellent) game.

2. Metro: Last Light
An excellent sequel to Metro 2033, with a better-pitched difficulty level, a more tragic storyline and a more convincing-feeling world.

3. Dishonored: The Knife of Dunwall and The Brigmore Witches
Dishonored was one of the best games of 2012 and these two DLCs were perfect expansions, adding interesting new ideas and storylines to that game without overloading it. The journey through Daud's soul was almost as gripping as Corvo's journey in the original game and some of the new locations and challenges exceeded the original game in atmosphere and playability.

4. StarCraft II: Heart of the Swarm
I had mixed feelings about 2010's Wings of Liberty, but the (ridiculously) late first expansion was a much better game on almost every level. The storyline was more original and interesting, with the Zerg made into a more compelling player-race. Some major storylines stretching back all the way to 1998 and the original game are finally concluded, leaving this feeling less like the middle volume of a trilogy it really is.

5. Shadowrun Returns
One of the earliest big successes of Kickstarter, Shadowrun Returns brings old-skool gameplay to modern audiences. A more linear experience than was originally expected, blighted by the absence of a save-anywhere feature, but a solid storyline, great writing and some really good combat overcome the problems to make for a highly enjoyable RPG. However, there is still a lot of untapped potential in the engine.

6. The Elder Scrolls: Skyrim - Dragonborn
Dragonborn sees Skyrim bid farewell to the world with style. Providing a large, new island (or an old one, if you're familiar with Morrowind's expansions) to play around in, Dragonborn is the whole Skyrim experience encapsulated in a smaller, more manageable location with some great new ideas (even if the dragon-riding mechanic is rather terrible) and some unusually interesting (by Bethesda's standards) characters.

7. Tomb Raider (2013)
Lara Croft's first adventure in several years is a clean reboot, ably written by Rhianna Pratchett and focusing on characterisation and motivation as well as combat and exploration. Old-skool fans may be put off the lack of actual tomb-raiding in favour of combat, quick-time events and cut-scenes, but Tomb Raider makes these often-annoying mechanics work in its favour to create an enjoyable experience.

8. BioShock Infinite
One of the most visually impressive games of the year, with a highly imaginative setting and some excellent combat set-pieces. The storyline is interesting and the complicated ending works really well. However, even moreso than its forebears, BioShock Infinite is screaming out to be an RPG and seems to only sulkily settle for being an action game. The restrictions of having to lay waste to everything in sight and not being able to interact with characters badly chafe in this title, but if you can deal with this there's plenty of fun to be had.

9. Company of Heroes 2
Company of Heroes 2 is a pretty solid sequel to the original, genre-redefining RTS. However, a weaker storyline and poorer writing hamper the single-player side of things, whilst the multiplayer is not (yet) as compelling an experience as the original game. A playable and enjoyable sequel, but also one that feels a little bit too conservative.

10. Total War: Rome II
Creative Assembly are no strangers to releasing incomplete, buggy games and patching them up later on, but after two solid launches in a row, fans believed that their troubles were behind them. Instead, Rome II launched in a poor state. Four months and eight patches later the game is far more playable than it was at launch and a compelling, rich strategy experience awaits the patient. But there's still a few too many problems to be able to fairly assess the game so far.

11. The Bureau: XCOM Declassified
2K's almost embarrassed attitude towards this game didn't bode well prior to release, and this turned out to be a bit of a shame. It may be Mass Effect 3 with an XCOM skin draped over it, but it still features excellent combat (better than ME3's, it has to be said), some great team mechanics and some good ideas that even the main XCOM series hasn't replicated yet (like being able to split your soldiers between different missions simultaneously). The storyline is also more twisty than you might expect, with some nice ideas emerging towards the end. Certainly not a classic - it's a little too repetitive - but definitely a worthwhile shooter.

11. Space Hulk (2013)
Stomping around a space hulk with a bunch of Terminator Marines and destroying everything in sight is, as it has always been, brilliant fun. However, a near-vertical difficulty curve and an overreliance on pure luck over strategy become frustrating long before the final missions are reached.

Re-releases

Deus Ex: Human Revolution - Director's Cut
One of 2011's best games is re-released with its most egregious flaws - most notably the annoying boss fights - reworked into something far more palatable. What was once a flawed gem is now improved to the status of stone-cold classic.

Brutal Legend: PC Edition
This interesting RTS/RPG/action hybrid always felt more suited to the PC than console, so it's a relief to finally see it arrive on that platform. However, the failure to rework the awkward controls into something better-suited for a strategy game means that it's still failing to fulfil its potential


Best TV Series


1. Orphan Black (Season 1)

Packing more plot and character into its pilot than most shows manage into a whole season, Orphan Black arrived with a bang and never looked back. It's relentless pace never came at the expense of character development and even a couple of iffy supporting performances couldn't dent the achievement of lead actress Tatiana Maslany, whose charisma and jawdropping versatility gave us no less than seven of the best performances of the year. The only question is whether the show can maintain the same level of quality into its second season, due next year.

2. Game of Thrones (Season 3)
Game of Thrones's third season delivered two of TV 's strongest moments of the year, with the explosive finale to the fourth episode only exceeded by the horrors of the Red Wedding in the ninth and tenth episodes. Elsewhere the show occasionally struggled for pacing and some storylines were revisited a bit too often (the 'torturing Theon' storyline went on way too long, with a very dull denoucement), but overall this remains a compelling, if controversial, adaptation of George R.R. Martin's novels.

3. The Returned (Season 1)
This French drama was deliberately-paced, beautifully-characterised and awesomely-shot, with its central mystery unfolding slowly but inexorably over the course of eight episodes. An overreliance on ambiguity and a lack of explanation for what's going on suggest this Gallic Twin Peaks could turn into Lost rather too easily if the upcoming second season doesn't deliver some anwers, but for now this was one of the most intriguing new shows of the year.

4. An Adventure in Time and Space
A drama about the real-life origins of Doctor Who might sound a little dull, but Mark Gatiss's script and David Bradley's astonishing central performance as First Doctor William Hartnell are both gripping. A galaxy of excellent supporting actors and some fiendish attention to detail result in a more-than-fitting tribute to the show's 50th anniversary.

5. The Walking Dead (Season 3.5)
This really should have been better than it was, with David Morrissey's Governor finally providing the zombie drama with a much-needed main bad guy and antagonist. However, some bad pacing in the latter part of the season and too many episodes (they should have remained at 12 episodes; don't go to 16 unless you have the story to fill it) resulted in too much filler.

6. Agents of SHIELD (Season 1.0)
One of the most eagerly-awaited new shows of the year had a very ropey beginning, with badly-written scripts and confused-looking actors eventually giving way to a more compelling, pulp action show by the mid-season cliffhanger. SHIELD really needs to go for the jugular on its return, however, if it isn't to be judged a failure.

7. Doctor Who (Series 7.5 and specials)
In its 50th anniversary year, Doctor Who should really have been firing on all thrusters. However, a typically muddled, confusing and badly-explained story arc from Steven Moffat, a surprisingly subpar script from Neil Gaiman and rather poor use of new companion Clara (played with enthusiasm by Jenna Coleman) resulted in a half-season to forget. The actual 50th anniversary special, The Day of the Doctor, was surprisingly good with some great performances and a clever way of tying in with the show's ongoing storylines. However, this good work was undone by the Christmas special which addressed outstanding plot holes with all the grace and subtlety of a bull in a china shop. Roll on the Peter Capaldi era and, hopefully, a much-needed change of production team.

8. The White Queen
A historical drama about the Wars of the Roses should be absolutely brilliant, with the rich characters and gripping political intrigue of the era ripe for historical exploration. Instead, this show was completely all over the place tone-wise, with pacing that was shot to hell, excruciatingly awful battle sequences and highly variable performances. At rare moments, some strong promise shone through, but ultimately this show wasted its terrific potential on cheap melodrama.

9. Under the Dome (Season 1)
Utter, utter drek. Stephen King's rather poor novel becomes a poor TV show, complete with dire acting, predictable plot twists and a total lack of plot coherence or logic, culminating in a tepid cliffhanger. This really should have been cancelled, but we will have to endure a second season next year. Hopefully, against all likelihood, the showrunners can turn this around and allow it to start fulfilling its actually interesting premise.


Best Film


1. Pacific Rim
It's a commentary on how weak 2013 was in the cinema - and how few films I saw - that a movie about big robots hitting big monsters with rocket-powered arms was the most enjoyable thing I saw this year. Still, Guillermo Del Toro's kaiju movie was a satisfying romp, mixing in some awesome character names (only Idris Elba could pull off a guy called 'Stacker Pentecost') and a nod at a multi-national response to an international threat (most of the film is set in Hong Kong and few of the castmembers or characters are American). Del Toro also showed Michael Bay how it's done, with massive CGI set-pieces which you can actually follow thanks to some well-judged direction. The film was also notable for the difference in reaction across the world: the USA was lukewarm, but Chinese audiences brought in more than $100 million by themselves, helping the film recoup its budget and making a sequel likely.

2. The Hobbit: The Desolation of Smaug
Peter Jackson's second Hobbit movie is the least-faithful Tolkien adaptation he's helmed, but it's still an enormous improvement on An Unexpected Journey. Better action beats, much better pacing and more inventive use of the dwarven characters result in a movie that doesn't feel as long as it is (unlike the stupefying three-hour length of the original, which felt more like six). However, there's some decidedly iffy effects moments, too many superheroics from Legolas and an ill-judged cliffhanger ending.

3. The World's End
The third and final movie in the Three Flavours Cornetto trilogy is also the weakest, despite some solid direction by Edgar Wright and some surprisingly good performances from Simon Pegg and Nick Frost. However, the film mishandles its tonal shift from friendship drama to sci-fi action flick and too many gags fall flat. Entertaining, but ultimately much less memorable than either Shaun of the Dead or Hot Fuzz.

4. Iron Man 3
Having Tony Stark suffer from PTSD in the aftermath of The Avengers is a bold idea that could have resulted in a fascinating movie. Instead, it's not long before we descend into action mayhem with more explosions than you can shake a stick at. As usual, Robert Downey Jnr. remains the most watchable actor on the screen, single-handedly preventing the movie from sinking into disposability. He even handles an ill-judged 'cute kid sidekick' subplot with some skill. Ultimately, watchable and fun

5. Star Trek - Into Darkness
It's likely that the J.J. Abams Star Trek movies are going to be remembered as films featuring a great cast desperately searching for a good script. There are brief moments in Into Darkness when it feels like they might just get it, but the ill-conceived decision to turn the movie into Wrath of Khan fanfiction (only nowhere near as good) blows it out of the water before the final act.

6. Man of Steel
Another case of a really good cast let down by an execrable script, though here the film starts going down in flames as soon as the action moves from Krypton to Earth. Structurally weak, with some awful dialogue and some of the most unconvincing CGI put on screen in a decade or more, Man of Steel is only saved from total disaster by Russell Crowe's steely-gazed presence and charisma.

Note: I haven't seen Gravity or Thor: The Dark World yet.


The Wertzone Missing in Action 2013 Award




For once, this wasn't the fault of George R.R. Martin but of some artists who allegedly were a bit late in turning in their work (though GRRM took advantage of this to deliver tens of thousands more words of material than originally planned). Originally announced in 2008 and with multiple release dates mooted and then missed, this book is currently scheduled - and finally seems a lock - for November 2014. From early sneak previews, it looks like it's going to be more than worth the wait with both compelling new backstory material and some terrific artwork.


The Wertzone Award for Best Genre-Inspired Career Boom



This may have more properly begun a decade-and-a-half ago with his casting as Argus Filch in the Harry Potter movies, but 2013 was really a bumper year for 71-year-old David Bradley. His character of Walder Frey was responsible for the most shocking moment of television of the year on Game of Thrones, whilst his performance as William Hartnell in An Adventure in Space and Time was simply sublime. He even fitted in appearances in The World's End and Broadchurch before ending the year on a high, being cast as the lead on Guillermo Del Toro's TV series The Strain.


The Wertzone Award for Special Achievements in Eyebrow Acting


'Nuff said.

Kamis, 20 Juni 2013

Interview with Brandon Sanderson

A few weeks ago I was contacted by Joel Williams, a writer for CNN's website, who had interviewed Brandon Sanderson last year ahead of the publication of the final Wheel of Time novel, A Memory of Light. Ultimately the website decided not to publish the interview so Joel kindly offered to let me publish it here. As it was written for a more general audience than the SFF hardcore, there's little new information here, but it's always interesting to here Sanderson's thoughts on finishing off The Wheel of Time.



When it comes to the Epic Fantasy genre, Robert Jordan is a legend. You know what Robert Frost is to poetry? Jane Austen is to literature? That’s what Robert Jordan is for fantasy. Jordan started his book series, The Wheel of Time, in 1990 and proceeded to publish 12 more books in the series before passing away in 2007 of a rare blood disease. He left the series unfinished and his millions of fans wondering if they’d ever know how the epic saga ended. Much like the characters in the books they loved so much, millions of Wheel of Time devotees needed a hero. Among dozens of other characters, the series follows Rand al’Thor, a backwoods youth who finds out that he is the next in a long line of reincarnated heroes destined to fight “The Dark One” to rid the world of evil. Not doing it for you? Don’t worry. There’s almost certainly another character in the series that will pique your interest. Jordan was notorious for spending lots of time developing side characters, often to the detriment of plot momentum. But it’s those side characters, and the love Jordan obviously felt for them, that turned casual readers into devoted fans.

Jump back to 2007. With the series in jeopardy, Jordan’s widow and editor Harriet recruited accomplished fantasy author Brandon Sanderson to finish the series using Jordan’s notes. With the Wheel of Time series having sold upwards of 40 million books, you can understand the pressure Sanderson felt to do the job right. As a lifelong fan of the series himself, Sanderson knew that this was an opportunity to end the saga as Jordan would have wanted. I spoke with Sanderson shortly before the final volume of Wheel of Time was set to hit the shelves. The following is an edited transcript of that conversation.

Despite the fact this his series takes up a lot of real estate on bookstore shelves, Robert Jordan is not a household name. Why is that?

Sanderson: Epic fantasy is a very challenging genre, I love it, but I’m aware it’s a little harder to pick up. When you go to a bookstore and there’s a series of 14 books, where one is bigger than three other books. That’s not for everyone. But for those of us who read Epic, that big thick book is part why we love it. Not because it’s thick, but because it’s an entire world.

What was it like to take on the project of finishing Jordan’s series? Did you have any idea what you were you getting into? Did any unexpected challenges come up?

Sanderson: I certainly did not know what I was getting into. I started reading these books when I was 15, back in 1990, and I’ve loved them ever since. So I was aware of the complexity of the series and I understood how excited people were, but I didn’t know how much or little Mr. Jordan finished before he passed away. So on the one hand I had an inkling, but on the other I had no idea what I was getting myself into. Famously, before he passed away, Jordan had been telling fans that this book would be so big that they would have to sell luggage carts to get them out of the bookstores. He was planning an enormous, epic finale to his series. That’s what I was anticipating. When I got the notes it was all there, in theory. The notes indicated a great epic book. But not a whole lot had been done yet. He had written some important scenes, but most things were just outlines or pre-outlines. A project that I expected to take year and half, ended up taking up five years of my career in order to do it right.

You mention that started reading the books at the age of 15. As a fan of the series, did you ever think you’d be the one called upon to finish the series?

Sanderson: It completely blew my mind. When Robert Jordan passed away I made the choice that I didn’t want to be the literary version of an ambulance chaser. So I said to my agent, we’re not going to pursue this. I would love to do it, but I don’t think it’s appropriate. When I got called about it, it completely blindsided me. I had consciously decided I wasn’t even going to let myself consider it. I never thought I’d be here where I am. I’ve gotten to participate in the dreams and vision of an author that inspired me to be a writer in the first place. That’s been incredible, but if you had asked me what are the chances of doing something like this, I wouldn’t have given myself any reasonable chance.

Are you concerned because you were a fan, you put something in that might’ve been cut by Jordan? Are you confident you ended it the way he wanted it?

Sanderson: There were a lot of holes in the notes. I had to put in scenes where I don’t know if Jordan would’ve put it in. We’re different writers. The idea was to capture the feel, the mood, the tone. [Jordan’s widow] Harriet was also his editor. She discovered Jordan when she was working as an editor and then she married him. I like to joke that it’s one way to make sure your editorial advice is taken. If I strayed, Harriet would let me know. She has the final say. And we’ve been upfront about it, I’m not ghostwriting this. I’m a coauthor. There wasn’t enough done to be finished off by a ghostwriter, it needed somebody to fill in holes. That’s why I was brought on and that’s what I’ve been doing.

When you were working on this project did it all feel like you were cheating on your world? Maybe feel like you were cheating on a spouse?

Sanderson: [Laughs] That’s an interesting way to put it. Not cheating on a spouse, but cheating on my hobbies. I was still able to release Way of Kings, which is my big capstone epic I’d been working on up until that point. I was still able to do a book in the Mistborn sequence. I had to put a lot aside, but it didn’t feel like I was cheating because I view these characters as closely to my own as possible. Beyond that Jordan, even though I never knew him, was a mentor to me. His writing is what I studied when I was trying to figure out how to be an author. I picked up Wheel of Time and tried to figure out, how is he doing this? I wouldn’t have said yes to anything else, but I said yes because it was Wheel of Time and I was so familiar and attached to these characters.

It’s all coming to end, for yourself as well as the millions who read the books. What does that mean to people reading the books?

Sanderson: I can get a sense for it because I felt it myself in 2007. When I first was offered the project, and we signed contracts and I flew to Charleston where Harriet lives and I read the last scene that Jordan had written. The last scene in the book and the epilogue are his writing. I read that and got the same sense fans are having now. Having been on a long journey, with many wonderful experiences along the way, and having time to think about what it meant and why you loved it so much. It’s bittersweet, when a journey is done. There’s a sense of loss and regret. I felt it back then and I suspect that’s what a lot of fans are going to be feeling.

Senin, 07 Januari 2013

A Memory of Light by Robert Jordan and Brandon Sanderson



The Last Battle has begun. The fate of the world and time itself hinge upon Rand al'Thor, the Dragon Reborn, and his allies. The great city of Caemlyn burns, the Borderlands are overrun and Lan Mandragoran's army at Tarwin's Gap has been overwhelmed. Rand must convince the nations of the world that they must stand united against the Shadow or face oblivion.

For Rand's allies, they have their own struggles to face. The Black Tower is in jeopardy of falling to the Shadow, and it falls to the least-powerful of the Asha'man to try to save the day. Mat Cauthon must convince his wife, the proud Seanchan Empress, to join the great coalition against the Dark One. Perrin Aybara hunts the wolf dream for the creature known as Slayer. And Egwene al'Vere must confront the possible annihilation of the Pattern itself, which is in danger of unravelling from the use of the forbidden weave known as balefire.

On a day that dawns twice, the forces of the Dragon Reborn and those of the Shadow meet in two titanic conflicts. On the Field of Merrilor, millions will fight and die in the greatest battle the world has seen in three and a half thousand years. In the shadow of Shayol Ghul, Rand al'Thor must confront the Dark One and end this struggle once and for all.

The Wheel of Time is finished. That's a statement that's going to take a while to get used to. The first volume of the series, The Eye of the World, was published in January 1990. George Bush Snr. and Margaret Thatcher were still in power and the Cold War was still ongoing. Fourteen books, four million words, eleven thousand pages and over fifty million sales (in North America alone) later, the conclusion has finally arrived. Can it possibly live up to the expectations built up over that time?

It is a tribute to the plotting powers of Robert Jordan, the writing skill of Brandon Sanderson (who took over the series after Jordan's untimely death in 2007) and the hard work of Jordan's editors and assistants that A Memory of Light is - for the most part - a triumphant finale. Given the weight of expectations resting on the novel, not to mention the unfortunate circumstances under it was written, it is unsurprising that it is not perfect. The novel occasionally misfires, is sometimes abrupt in how it resolves long-running plot strands and sometimes feels inconsistent with what has come before. However, it also brings this juggernaut of an epic fantasy narrative to an ending that makes sense, is suitably massive in scope and resolves the series' thematic, plot and character arcs satisfactorily - for the most part.


It is a familiar viewpoint that The Wheel of Time is a slow-burning series, with Robert Jordan not afraid to have his characters sitting around talking about things for entire chapters (or, in one case, an entire novel) rather than getting on with business. However, Jordan at his best used these lengthy dialogue scenes to set up plot twists and explosive confrontations further down the line, pulling together the elements he'd established previously in surprising and interesting ways. This reached a high in the slow-moving sixth book, which ended with what is regarded by many as the series' best climax to date at the Battle of Dumai's Wells. Steven Erikson (whose Malazan series is the most notable recent mega-long fantasy series to have also reached a final conclusion) used the term 'convergence' for such structural climaxes and it's fair to say that this is what A Memory of Light is: a convergence for the entire series. All thirteen of the previous novels lined up plot cannons in preparation for the Last Battle, and in the closing chapters of Towers of MidnightBrandon Sanderson started triggering them.

The result is not The Wheel of Time you may be familiar with. A Memory of Light is a brutal, bruising, 900-page war novel that kicks off with all hell breaking loose and doesn't pause for breath until the ending. The prologue starts with a well-paced sequence as we find out the state of play for the major characters, intercut with Talmanes and the Band of the Red Hand engaging hordes of Shadowspawn on the streets of Caemlyn. The rotation of scenes between the desperate street fighting and more familiar politicking is highly effective and is exhausting in itself. Immediately after this we alternate between Rand's attempts to pull together a coalition against the Shadow whilst a small group of Asha'man try to save their organisation from destruction against overwhelming odds. No sooner is that over than the Last Battle is joined in full force. Vast armies clash, channellers engage one another in One Power exchanges that dwarf anything seen before in the series and lots of stuff blows up. There's more action sequences in A Memory of Light than the rest of the series put together, more than earning the adage 'The Last Battle'.

The action sequences (which make up almost the whole book) are, for the most part, impressive but benefit from unpredictability. Jordan has been criticised for making his characters too safe, with almost no major character of note (on either side) dying in the previous books of the series. This limitation has been removed for the Last Battle. Major characters, middling ones and scores of minor ones are scythed down in this final confrontation with near-wild abandon. Some get heroic, fitting, blaze-of-glory ends. Some die in manners so unexpected, offhand and callous that even George R.R. Martin might nod in approval. Many of the survivors are seriously wounded, either in body or mind. Jordan's experiences as a Vietnam vet informed Rand al'Thor's arc in The Gathering Storm, and resurface here when one major character is tortured by the Shadow before being rescued, but spends the rest of the book suffering the effects of his experiences. The war scenes are suitably epic and exciting, but Sanderson remembers to include moments counting the cost of such a struggle.


That said, there is an annoying discrepancy in the Last Battle sequence compared to earlier novels. Based on the army sizes in previous volumes and the number of channellers in each faction, the good guys should have brought the better part of a million troops and five thousand One Power-wielders to the Last Battle, and the Shadow several times more. There is no indication that such vast numbers are present, which seems rather odd. There is also the fact that the channellers suddenly seem to be much less effective in mass combat than previously shown. This is most blatant when Logain is angrily told that he and a couple of dozen Asha'man cannot hope to defeat a hundred thousand Trollocs by themselves. Given this is exactly what happened in one scene in Knife of Dreams, I can only conclude that the channellers were deliberately reduced in power for this book, which is very strange.

For the most part, this is the level of problems A Memory of Light presents: something mildly irritating to those who prefer consistency from fictional works but ultimately not hugely relevant to the overall thrust of the narrative. Similar issues can be found with a number of very minor subplots that the novel fails to resolve (or even address) from earlier volumes. In some cases these may be examples of what Robert Jordan himself said would happen in the last book, with some elements left deliberately hanging to give the illusion that life goes on after the last page is turned. In other cases, it may be that Jordan did not draft out how those storylines ended, so Sanderson chose to leave them rather than risk too inventing too much of his own material. Sanderson even refuses to name an important river that Jordan did not name himself, resulting is a slightly awkward battle sequence where characters talk about the 'river on the border', the 'river on the battlefield' and so on, which is a bit laboured.

However, whilst the war scenes rage there is also a philosophical struggle at the heart of the book, and of the series. This struggle is shown in the confrontation between Rand and the Dark One in which their visions of the world and the Wheel are shown in conflict with one another. Robert Jordan was convinced that whilst there were certainly complexities and shades of grey in real life, he also believed that real good and real evil existed, and these ideas form part of the philosophical struggle that takes place alongside the battles. How successful this is will vary (perhaps immensely) from reader to reader, but is not helped by some muddling of the issues. The primary struggle of the books has consistently been Good vs. Evil, but in this philosophy-off the idea of the Creator personifying Order and the Dark One Chaos also arises, possibly as their primary roles. This is in conflict with the rest of the series and is also more tiresomely familiar and predictable. Once that interpretation arises, it's impossible not to think of the ending of the Shadow War in the TV series Babylon 5, and the resolution we get is not a million miles away from it (Rand even gets a line almost as awful as "Get the hell out of our galaxy!").

On the prose side of things, it's pretty much the same set-up as The Gathering Storm and Towers of Midnight: acceptable, faster-paced and a bit less prone to unnecessary introspection. Where Sanderson comes undone (yet again) is his very occasional use of terminology and language that Jordan would never have used, particularly modern words and terms. Though relatively rare, they still jar a little bit when they appear. The book's centrepiece is a single chapter that is almost 200 pages (and 70,000 words) long in hardcover, with some 70 POV characters playing a role. Apparently both Sanderson and Jordan wrote parts of this chapter, and a few minor inconsistencies aside their writing styles mesh very well. The very last section of the epilogue, written by Robert Jordan himself before he passed (including, rather eerily, Jordan's epitaph from his own funeral), is indeed a fitting way to end the book.

Taking everything into account, A Memory of Light (****½) is a lot better than perhaps we had any right to expect. The book is a relentless steamroller of action, explosions, plot resolutions, deaths and philosophical (if somewhat confused) arguing. Some elements are under-resolved, or a little too convenient, or not fleshed out enough. But that's par for the course with any ending to a series this huge. The big questions are answered, the final scene is fitting and the story ends in a way that is true to itself, which is the most we can ask for. The novel is available now in the UKand USA.