Tampilkan postingan dengan label homeworld cataclysm. Tampilkan semua postingan
Tampilkan postingan dengan label homeworld cataclysm. Tampilkan semua postingan

Selasa, 11 Februari 2014

RIP Campbell Lane

Canadian actor Campbell Lane passed away on 30 January at the age of 79. SFF fans may not recognise the name, but they'll be familiar with some of his work.


Homeworld's classic opening cinematic, narrated by Campbell Lane.

Lane is best-known as the narrator of the Homeworld series of games. He also played the voice of the Bentusi species and appeared in all three games released to date (Homeworld, Homeworld: Cataclysm and Homeworld 2). Fans were hoping he would return for the upcoming prequel, Homeworld: Shipbreakers but clearly this will not now happen.

Lane's other genre credits include playing the First Hybrid in the Battlestar Galactica TV movie Razor and playing the voice of Rampage on the Transformers: Beast Wars animated series. He played three different roles on The X-Files (including the recurring role of the Committee Chairman) and also appeared on First Wave.

Campbell Lane as the First Hybrid on BSG. He was the go-to actor for distinctive and foreboding voice-overs.

His other voice work included playing the English-language narrator for Gundam Wing, Mastermind on X-Men: Evolution and Skeletor on The New Adventures of He-Man.

Lane had a highly distinctive, gravelly voice which was immediately recognisable. An accomplished voice actor, his tones will be missed from Homeworld: Shipbreaker and other potential projects.

Senin, 02 September 2013

New HOMEWORLD game confirmed

Gearbox and Blackbird Interactive have announced a deal to bring out a new title in the Homeworld series of space-based real-time strategy games. Blackbird (founded by many of the team who made the original Homeworld games) are re-purposing their in-development game Hardware: Shipbreakers - which they had been already treating as a 'spiritual prequel' - as a an actual prequel to the original Homeworld. Gearbox also confirmed that they would be releasing both 'straight' versions of the original Homeworld and Homeworld 2 and HD remakes on PC and other devices, including tablets.



Homeworld was developed by Relic, published by Sierra/Vivendi and released in 1999. It broke new ground for the real-time strategy genre, with a persistent military force that you built up from mission to mission, as well as resources you kept between missions. The game allowed full 3D movement of spacecraft, from lumbering dreadnoughts and carriers to small, nimble fighters and bombers. The game was noted for its fantastic music (a mixture of original tunes and classical music), its sombre atmosphere and its rich storyline.

The game, set in the Whirlpool Galaxy and not involving Earth at all, opened with the people of the desert planet Kharak discovering the wreck of an ancient starship, the Khar-Toba. Inside the ship they found an intact Hyperspace Core, allowing them to travel faster than light, and also a guidestone showing a route across the galaxy to another planet. The people of Kharak realised they were descended from settlers from another planet, Hiigara, their true homeworld. They constructed a massive Mothership to find Hiigara but during its testing run Kharak was obliterated in an alien attack. With the population reduced to half a million settlers (most of them in cryo-sleep), the crew of the Mothership had to guide the survivors of their race to their true home, discovering all sorts of secrets about the galaxy along the way.

A stand-alone expansion, Homeworld: Cataclysm (developed by Barking Dog Studios) was released in 2000. The game, set 15 years after Homeworld, saw a small mining clan forced into a desperate battle with an alien force called the Beast. The game was even more critically acclaimed than its forebear. Sadly, Homeworld: Cataclysm's source code has apparently been lost for good, making a re-release or HD remake unlikely.

A capital ship blowing up in Homeworld 2, yesterday. Or, more accurately, ten years ago.

Homeworld 2, released in 2003, was set 100 years after the events of Cataclysm. A new Mothership, the Pride of Hiigara, has been built to defend against an encroaching alien threat and locate two other missing Hyperspace Cores. If the three Cores can be reunited, it will allegedly usher in a new golden age for the galaxy. However, the alien Vaygr are also after the Cores.

After Homeworld 2's release, Relic was sold to THQ and developed the Dawn of War and Company of Heroes franchises. THQ bought the Homeworld IP from Vivendi in 2007, but failed to do anything with it. Around this time a number of personnel left Relic and set up Blackbird Interactive. In 2010 Blackbird began developing Hardware: Shipbreakers, a spiritual prequel to Homeworld using much of the same art style, music style and even voice actors and fonts. Blackbird apparently hoped to turn the game into a Homeworld prequel early on, and made approaches to THQ which were apparently ignored. They continued development of the game as a separate and new IP.

Earlier this year, THQ went bust and its assets were sold off. Relic were sold to Sega whilst Gearbox, best-known for creating the Brothers in Arms and Borderlands franchises, bought the Homeworld IP rights. Blackbird had made an offer for the IP but it was too low. After the sale Blackbird congratulated Gearbox and worked with them to recover the assets to the Homeworld games to allow them to be re-released. With two new games in development for next-gen systems and no expertise in the RTS genre, Gearbox realised they needed some expertise to make a new Homeworld game and entered negotiations with Blackbird. The deal was signed live on-stage at PAX Dev last month. As well as publishing the new game and allowing it to be set in the Homeworld universe, Gearbox will co-fund and help publish the game.



Hardware: Shipbreakers was formerly set on a desert planet called LM-27 and saw a number of mercenary groups competing to loot crashed spaceships from the planet's surface. It was originally a free-to-play, multiplayer-focused game, but Blackbird had hinted that there would be a narrative. A gameplay footage demo released earlier this year showed some of this and also demonstrated the game's very Homeworld-esque aesthetics in action.

The transition into being a Homeworld game seems to be pretty straightforward. LM-27 will probably now become Kharak, the desert planet the Hiigarans have been exiled to, and it's likely the game will now focus on different kiith (clans/ethnic groups) fighting one another for resources. Whether these will remain the many crashed spaceships of Hardware remains to be seen. It is likely that the new game will culminate in the discovery of the Khar-Toba and the Hyperspace Core that leads to the construction of the Mothership in the original Homeworld. I also suspect that, if successful, a 'proper' Homeworld 3 will follow at a later date.

This is excellent news, though some elements need to be clarified. In particular, if the free-to-play, multiplayer aspect which was extremely lukewarmly received will now be joined by a proper single-player campaign (the previous core of the Homeworld experience).

Kamis, 27 Juni 2013

Map of the HOMEWORLD galaxy

Deviant Art user Norsehound has created this excellent map of the Homeworld galaxy, from the games Homeworld, Homeworld: Cataclysm and Homeworld 2.



Check out the high resolution version of the map here.


Players of the game will know that the Homeworld series takes place in Messier 51, better-known as the Whirlpool Galaxy, located 23 million light-years away in the constellation of Canes Venatici. The game opens with the inhabitants of the desert world of Kharak discovering they are not native to their world and excavating the spacecraft which brought them there thousands of years earlier. The people of Kharak recover the spacecraft's hyperspace core and use it to power an expedition to discover their true homeworld. Unfortunately this act triggers an attack by alien forces which leaves Kharak burning and a few thousand survivors have to make their way across a hostile galaxy to safety.

Gearbox Software recently bought the rights to the Homeworld IP and have indicated that they are planning to bring the existing games to modern digital platforms as well as at least exploring the possibility of making a fourth game in the series.

Selasa, 23 April 2013

HOMEWORLD IP bought by Gearbox

Redoubtable shooter developers Gearbox have, for reasons still not yet adequately explained, bought the rights to the Homeworld series of space-based strategy games for a cool $1.35 million. They outbid strategy specialists Stardock and Paradox to get the rights. Given Gearbox's recent mishandling of the Alien licence and their release of the terrible Duke Nuke'Em Forever, the news generated the following reaction amongst the Homeworld fanbase:



Once the initial shock wore off, it appeared that Gearbox are primarily interested in updating the existing games for re-release on modern PCs (and possibly other formats). Whilst the money spent indicates they will be pursuing a fourth game in the series, they have also indicated a willingness to talk to other companies about it. There is some hope that they might talk to Blackbird Interactive, where quite a few of the original Homeworld developers ended up to work on a new strategy game called Hardware. Another company, Team Pixel, had also put a lot of work into a possible iOS-based version of the game, which I imagine Gearbox would be very interested in.

Confusingly, the purchase only includes the rights to Homeworld and Homeworld 2. The fate of the rights to Homeworld: Cataclysm (the best of the three games in the series) seems to be unknown at present.

Update: The original Homeworld creators at Blackbird have congratulated Gearbox and released some unseen concept art about the game. Blackbird also indicated they would be open to talking to Gearbox about any future project. Gearbox outsourcing a Homeworld 3 to Blackbird (the same way that Bethesda outsourced Fallout: New Vegas to Obsidian, where most of the original Fallout creators had ended up) would be a very smart move indeed.