Tampilkan postingan dengan label steven erikson. Tampilkan semua postingan
Tampilkan postingan dengan label steven erikson. Tampilkan semua postingan

Sabtu, 07 September 2013

Steven Erikson to publish SF novel in 2014

There's been a bit of a change-around in Steven Erikson's schedule for 2014. In a Tor.com Q&A last week he confirmed he's still very early in the writing of Fall of Light, the second novel in the Kharkanas Trilogy, and is still wrestling with a major structural issue which he isn't fully sure how to resolve yet. This has led to the expectation that Fall of Light won't make its June 2014 release date and may instead fall later in the year or even 2015.



However, Erikson will still be publishing a novel next year. Willfull Child (its unclear if the incorrect spelling is deliberate or not) is a comic SF novel that riffs on Star Trek. The blurb is as follows:
These are the voyages of the starship, A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life life-forms, to boldly blow the...

And so we join the not-terribly-bright but exceedingly cock-sure Captain Hadrian Sawback - a kind of James T Kirk crossed with 'American Dad' - and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through 'the infinite vastness of interstellar space'...

The bestselling author of the acclaimed Malazan Book of the Fallen sequence has taken his life-long passion for 'Star Trek' and transformed it into a smart, inventive and hugely entertaining spoof on the whole mankind-exploring-space-for-the-good-of-all-species-but-trashing-stuff-with-a-lot-of-hi-tech-kit-along-the-way type over-blown adventure. The result is this smart. inventive, occasionally wildly OTT and often very funny novel that deftly parodies the genre while also paying fond homage to it.
The novel has a listed release date of 5 June 2014 and an estimated page-count of somewhere around 300 pages. Erikson published a longer excerpt from the book on Tor last year.

Senin, 12 Agustus 2013

Updated MALAZAN release dates

Amazon's latest information suggests that both of the next Malazan novels - Ian Cameron Esslemont's Assail and Steven Erikson's Fall of Light - have unfortunately been delayed.



According to Amazon, Assail will be released on 27 March 2014. The blurb is as follows:

The final chapter in the awesome, epic story of the Malazan empire.

Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region's north circulate in every waterfront dive and sailor's tavern and now countless adventurers and fortune-seekers have set sail in search of riches. All these adventurers have to guide them are legends and garbled tales of the dangers that lie in wait -- hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword. And beyond are rumoured to lurk Elder monsters out of history's very beginnings. Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers to mysteries that Shimmer, second in command, wonders should even be sought. Arriving also, part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who was found washed ashore and who cannot remember his past life, yet who commands far more power than he really should. Also venturing north is said to be a mighty champion, a man who once fought for the Malazans, the bearer of a sword that slays gods: Whiteblade.

And lastly, far to the south, a woman guards the shore awaiting both her allies and her enemies. Silverfox, newly incarnated Summoner of the undying army of the T'lan Imass, will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond. Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, Assail is the final chapter in the epic story of the Empire of Malaz.
Meanwhile, Steven Erikson's Fall of Light, the second volume of The Kharkanas Trilogy, is now listed for 5 June 2014. No blurb is yet available.

Selasa, 09 April 2013

Provisional release date for new Steven Erikson novel

Steven Erikson's Fall of Light, the second novel of The Kharkanas Trilogy and the sequel to last year's excellent Forge of Darkness, has had a provisional release date set. The current date is 2 January 2014.



Erikson's comrade in arms, Ian Cameron Esslemont, also has a new book tentatively scheduled for November 2013. This book is bearing the title City in the Jungle, a working title for his previously-published Blood and Bone, and fans are speculating this is actually the book formerly known as Assail and will be the last one in Esslemont's Novels of the Malazan Empire series.

As usual, these dates are not yet 100% confirmed. No cover art has yet been unveiled.

Sabtu, 02 Maret 2013

The MALAZAN computer game that never was

On the Westeros forums, Luke Scull, author of The Grim Company and a full-time video game designer, reports that he once wrote out a proposal for a game adaptation of The Malazan Book of the Fallen.
I also wrote a proposal for a Malazan videogame. Our producer went to Steven Erikson's house to discuss it with him. I think Ian Camerson Esslemont liked it but Erikson wasn't so keen - my design for the game strongly resembled my current project, The Shadow Sun, while Erikson wanted something more akin to a first-person shooter. As you can imagine, it didn't work out, though I did receive a nice signed and personalised Subterranean Press edition of Gardens of the Moon.

Scull states that the head of his company spoke to both Ian Esslemont and Steven Erikson about the game, which would have been an RPG. However, whilst Esslemeont was keen Erikson was not, and apparently preferred a first-person shooter type of approach.

Later on, Scull talks about how he envisages a Malazan game looking:
Of all the current major fantasy series, I'd say Malazan was easily the best fit for an RPG in the style of Baldur's Gate. The whole series is, after all, a high-level homebrew D&D game played out in novel form across multiple continents with hundreds of characters. It would be an easy thing to strip away the standard RPG races and classes and replace them with Malazan-specific variants, then start the protagonist as a lowly squad member in some far-flung corner of the Malazan Empire during the events of the series. Once you introduce warrens into the mix you can even justify having the protagonist flitting in and out of events depicted in the novels. Even the magic system, while unusual and perhaps tricky to adapt at first, would lend itself to some new and potentially interesting system design outside of the standard Vancian/mana-based approach.

For me, Malazan is not so much character or even plot-driven as it is world-driven. I read it because of the setting and Erikson's febrile imagination; stuff that translates perfectly well to game form and would give a Malazan title a massive advantage over the tepid worldbuilding efforts of even companies like Bioware. The complex storytelling of the novels could easily be ignored or strategically touched upon to enhance the protagonist's own story.

With series that are very character-driven, I agree that it is very difficult to separate the game enough from the source material/central narrative to make it worthwhile licensing as a setting. It's the old Dragonlance versus Forgotten Realms dichotomy; outside of the story of the Heroes of the Lance, the former has very little to offer while the latter is, by virtue of being a complete clusterf**k, a wonderful place to set a game in.

(I know Erikson has criticised the Forgotten Realms in the past. I always found that somewhat ironic in the circumstances.)

Interesting stuff, and a shame it never got made.

Look out for a review of The Grim Company shortly.

Selasa, 25 Desember 2012

Updated MALAZAN reading order and map

Updated with info from Orb Sceptre Throne and Blood and Bone:


Following the publication of Blood and Bone, it's now possible to work out a new reading order for the books to best account for the information given by both authors. This list is not the chronological order of the novels, which would likely be very confusing, but a 'best' reading list accounting for publication and chronological orders:
  1. Gardens of the Moon
  2. Deadhouse Gates
  3. Memories of Ice
  4. House of Chains
  5. Midnight Tides
  6. Night of Knives*
  7. The Bonehunters
  8. Return of the Crimson Guard**
  9. Reaper's Gale
  10. Toll the Hounds***
  11. Stonewielder****
  12. Orb Sceptre Throne*****
  13. Dust of Dreams
  14. The Crippled God
  15. Blood and Bone*** ***
  16. Assail (forthcoming)

The placement of Forge of Darkness remains difficult. It is so full of references to things already-established in the Malazan series that reading it first is hard to recommend, but it does clarify some elements of the world and terminologies that may be much more helpful to newcomers than jumping straight in with Gardens of the Moon.

The side-novellas form a totally separate side-story. Aside from recommending that they be read after Memories of Ice, they can be read whenever.

* Night of Knives introduces several characters who play a role in The Bonehunters.
** Return of the Crimson Guard picks up shortly after The Bonehunters, whilst Reaper's Gale tells us explicitly that a year has passed since the events of TBH.
*** According to dialogue, Toll the Hounds takes place six years after Memories of Ice. According to every other piece of information in the whole series, this is flat-out impossible, and needs to be ignored. Orb Sceptre Throne retcons it to about two years after MoI. The presence of a child born after MoI who is five years old in TTH also has to be ignored.
**** There is an argument for moving Stonewielder after Orb Sceptre Throne, as it shares a major scene with Blood and Bone viewed from an alternate perspective and thus happens simultaneously. This also puts Toll the Hounds right next to its direct sequel, Orb Sceptre Throne. However, there is a subplot in Stonewielder which takes place before Orb (thanks to the time-bending properties of the Warrens) and continues in it, requiring Stonewielder to be read first.
***** According to dialogue and various events, Orb Sceptre Throne takes place before the conclusion of the Dust of Dreams/Crippled God duology.
*** *** Blood and Bone takes place simultaneously with the events of The Crippled God and immediately thereafter.

Minggu, 16 September 2012

Forge of Darkness by Steven Erikson

It is more than a quarter of a million years before the time of the Malazan Empire. In this ancient age, the Tiste race is divided between noble families and bickering militias, trying to find their place in the world following the devastating wars against the Forulkan and the Jheleck. When the Tiste ruler, Mother Dark, takes the obscure Draconus as lover and consort, the noble houses are incensed and the seeds are sowed for civil war and religious conflict.


Forge of Darkness is the first novel in The Kharkanas Trilogy, a prequel series to Steven Erikson's Malazan Book of the Fallen. This trilogy will chart the splintering of the Tiste race into the three sub-races seen in the main series book (the Andii, the Liosan and the Edur) and explain much of the ancient backstory to the series. Some characters from the main series - such as Anomander Rake, Silchas Ruin, Hood and Gothos - appear here as much younger, far less experienced figures. However, those hoping for I, Anomander Rake will likely feel disappointed. Rake is a central character in the events unfolding and appears a few times, but much of the action takes place around new, much less important characters. Also, while the story is set more than 300,000 years before Gardens of the Moon, this isn't the alpha-point of the entire Malazan universe. Tiste society is many thousands of years old when the story opens and Rake, Mother Dark, Ruin and Draconus are already important characters with significant histories in place.

Instead, the trilogy is much more concerned with clarification of events in the main series books and explaining why certain things are the way they are. Surprisingly, the series addresses questions that I think most fans thought would simply be left as, "That's how it is," such as the nature of the gods in the Malazan world (and the apparent realisation by Erikson that 'gods' was not the right word to use for them), why the different Tiste races have different appearances and why the Jaghut evolved the way they did. Some long-burning questions are indeed addressed, such as the reasons for and the nature of Hood's war on death, but for the most part Erikson is not really concerned with really addressing obvious mysteries (those left wondering what the hell the Azath Houses are will likely not be satisfied by this book, in which even the race they are named after is baffled by them).

Instead, the narrative unfolds on its own terms. As usual, Erikson has a large cast of POV characters including nobles, soldiers, priests and mages, many of them with slightly cumbersome names. However, Erikson strives to differentiate his characters more from one another then in previous novels. Forge of Darkness enjoys a shorter page-length than most of his prior books (clocking in at a third less the size of most of the Malazan novels) and is far more focused. The plot is a slow-burner, divided into several relatively straightforward narratives. This is Erikson at his most approachable, easing the reader into the situation and story rather than dropping them in the middle of chaos and expecting them to get on with it (such as in the first novel in the main series, Gardens of the Moon).

Of course, Erikson isn't going to give the reader an easy ride. Minor peasants continue to agonisingly philosophise over the nature of existence with surprisingly developed vocabularies at the drop of a hat. There are too many moments when characters look knowingly at one another and speak around subjects so as not to spoil major revelations for the reader, regardless of how plausible this is. There is an awful lot of hand-wringing rather than getting on with business. But there's also a few shocking reversals, some tragic moments of genuine emotional power and some revelations that will have long-standing Malazan fans stroking their chins and going, "Ah-ha!"

Forge of Darkness (****) is Erikson's attempt to channel the in-depth thematic approach of Toll the Hounds but weld it to a more dynamic (by his terms) plot-driven narrative whilst also satisfying the fans' thirst for more information and revelations about his world and characters. It's a juggling act he pulls off with impressive skill, with some polished prose and haunting moments. But those who continue to find his reliance on philosophical asides and long-winded conversations tiresome will likely not be convinced by this book. The novel is available now in the UK and USA.